Mirage Rules

To get ready for the game, you need 3 things:

  1. Basic understanding of the rules
    Read this page. Don’t worry if you don’t get everything right away, you’ll easily pick things up as you play, other players and GM will help you out.
  2. Filled in character sheet
    Read the character creation rules below.
  3. Other people to play with
    Go to our discord community and find a game you can join.

Character Sheet

All you need to know about your character is stored on your character sheet.

Talents

Things your character is particularly good at. Without the relevant talent your character is as good at doing things as an average person.

Using a talent gives you advantage on the dice roll (see the dice rules below).

Abilities

Extraordinary abilities, cool things you can do. Spells you can cast and the non-magical Skills you can use.

Inventory

Your magic items, potions, weapons, and other equipment.

You don’t need to keep track of mundane items (food, regular clothes, ammo, etc.) or money, assume that your character has the items it makes sense for them to have (an archer would have arrows, a thief would have lock-picks). You can afford what a regular person can reasonably afford, unless you have:

Custom Powers

You can make up your own talents, abilities, and items. Discuss your ideas with the GM before the game to make sure that they approve.

Vitality Tokens (VT)

Vitality tokens represent the amount of health and energy you have.

Spend 1VT to use a Talent or an Ability.

When something hurts you, you lose VT. If you run out of vitality - you pass out, leaving you at the mercy of your enemies.

You can have at most 12VT. You start with 12VT, you restore back to full after you rest between adventures.

Recovering VT

You gain 3VT when acting according to one of your personality traits puts you at risk/disadvantage or introduces a complication that makes the story more dramatic and exciting.

For example: Protecting someone puts your life at risk, following your ideals makes you act against your best interests, your flaw or weakness makes you vulnerable, indulging in your temptations gets you into trouble, you succumb to your fear at the worst possible moment, your eccentric behavior draws unwanted attention.

Character Creation

To create your character you need to fill in your character sheet.

Make up a name, appearance, and personality for your character.

Pick 4 Talents, 4 Abilities, and 4 Items.

And you’re ready to play!

Character Advancement

At the end of every session you gain one new talent, or two new abilities.

You can find new items on your adventures, or receive them as payment for completing quests.


Rolling Dice

When you attempt a task that is difficult or risky, the GM can tell you to roll a 20-sided die. If your roll is equal to or higher than the target number (set by the GM depending on the difficulty of the task) - you succeed, otherwise you suffer a negative consequence, setback, or a complication.

Critical Success/Failure

If you roll a 20 - you succeed in an exceptionally spectacular way, the outcome is extremely favourable to you. If you roll a 1 - you fail and suffer a severe setback.

Using Talents to roll with Advantage

You can improve your chances by rolling with advantage. That means you roll multiple dice, and take the best result. You roll with advantage when you use a talent relevant to the task you’re attempting. If you want to use multiple relevant talents - roll an extra die for each one, up to the maximum of 4.


For example, if you’re trying to really scare someone, you could use Strength, Performance and Intimidation to roll 4 dice (you’d have to spend 3VT, one for each talent you’re using).

Rolling dice on Discord

To roll the dice on our discord server, type following commands in the chat:

  • !roll - roll a single die.
  • !adv2 - roll two dice with advantage.
  • !adv3 - roll three dice with advantage.
  • !adv4 - roll four dice with advantage.


Combat

During the combat scenes, players take turns describing what they do. Describe how you want to fight, roll the dice, the GM will narrate what happens as a result.

If you fail a roll during combat, you take damage and lose 3VT.


Roleplaying Guideilnes

Finally, when you have some free time, come read the roleplaying guidelines. Follow them to get the most out of our games, avoid the most common roleplaying problems, and be the kind of person people like playing with.


Running your own Adventures

If you want to run your own adventure - come read the GM Rules.


Questions/Help

If you have any questions or need any help - send me an email to lumen@playmirage.io, or message me over discord (lumen#7925).

Receive updates on my future posts (free adventures, roleplaying guides, writing advice):