If you’re still unsure whether or not the player should succeed at what they’re trying to do, use this formula:

  1. Mentally rank the player’s idea from 1 to 5 (from stupid to brilliant), rank their roleplaying from 1 to 5 (from poor to excellent), add these numbers together. Append 5 to the result if the player has a relevant ability.
  2. Mentally rank the difficulty of the challenge the player is facing from 1 to 10.
  3. If the first number is higher, the player succeeds, otherwise they fail.

Indulging

You can also recover Energy Points when you indulge in your character’s flaw or succumb to their weakness in a way that makes you vulnerable, introduces a complication, sacrifices your relationships, or otherwise puts you at a risk/disadvantage. For example: get angry, act reckless, get caught lying, forget something important, surrender, run away, act lazy, get high at the worst possible moment, trigger the memory of a past trauma, antagonize an NPC, threaten someone too powerful, etc. Depending on the severity of the complication it causes, GM will award you 1-10 EP.

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